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Archive for the ‘LizardTech Announces…’ Category

MG4 support in LIDAR Analyst

Monday, May 24th, 2010

Last July we unveiled the MrSID® Generation 4 Decode SDK to coincide with our release of the first groundbreaking version of LiDAR Compressor™ software. The new version of the MrSID format (MG4) supports LiDAR compression. We released a plug-in for using MG4 in ArcGIS 3D Analyst last October and unveiled our own MG4 Decode tool for decoding MG4 back out to LAS or ASCII text format earlier this year, but we’ve obviously been just as eager to see third parties use the SDK to integrate MG4 support into their own products.

Late last year, Merrick & Company and Global Mapper Software announced support for MG4 in their products, MARS® (Merrick Advanced Remote Sensing) software and Global Mapper 11.01. We were very excited about those early integrations.

Last week another important integration of the MG4 technology was announced, this time by Overwatch, an operating unit of Textron Systems, a provider of imagery and geospatial solutions to Homeland Security, the Department of Defense and the intelligence and forestry communities. Overwatch is the maker of LIDAR Analyst, a plug-in for ArcGIS and ERDAS IMAGINE that provides tools for automatically extracting bare earth terrain, 3D buildings, trees and forests, contour lines, and terrain characteristics.

Overwatch logo

LIDAR Analyst is used for feature extraction by user groups requiring high-resolution terrain information. With the release of version 5.0, LIDAR Analyst customers will be able to process LiDAR data that has been compressed using LizardTech’s LiDAR Compressor.

We’re excited because, as our director of marketing Jon notes, our customers in the Department of Defense and elsewhere have frequently requested MG4 support in LIDAR Analyst, and this integration will provide them with the ability to efficiently compress their LiDAR files and use them in one of their most commonly used applications.

Overwatch is excited because, according to LIDAR Analyst’s product manager Matt Morris, “The MrSID format is best in class for raster imagery compression and we are quite pleased with LizardTech’s specific innovations in point cloud compression.”

We’re blushing, but it’s true.

Attend the next LizardTech webinar by iPhone

Wednesday, January 20th, 2010

GISuser‘s Glenn Letham recently blogged about how he found himself unable to connect to one of our webinars via Webex’ PC client but at the last minute he noticed that the Webex invitation had also included a link to an iPhone app that he didn’t even know about. With a little quick emailing, he was able to connect after all and logged in just in time.

We didn’t know about this method either and we thought it was news worth sharing. For those of you who have an iPhone and are curious about how you might use it to attend one of our webinars, here’s the relevant excerpt from his report:

there i was, sitting in a coffee shop grabbing a cup and loading the PC client from WebEx when the app failed and wouldn’t load for me (perhaps I missed something but I looked around and couldn’t troubleshoot the problem). Luckily a link to the WebEx iPhone app was provided.

So, I simply forwarded the email with the link to my gmail account (accessible via my iPhone mail client), installed the application, and logged into my webinar… right on time. The application serves up a slide show, complete with list of attendees and ability to chat (an option to review slides would be good). The app then called me and I listened to the audio portion via phone call streamed to my headphones so i wouldn’t disturb anyone inn the coffee shop – great stuff!

Glenn’s tip is timely because we’ve got another webinar coming up on January 26 at 11 a.m. Pacific Standard Time. In WMS: Behind the Scenes, you’ll learn the technical details of how WMS works to serve map data to network users. Sound interesting? Why not register right now?

For more information about upcoming LizardTech webinars, visit http://www.lizardtech.com/events/webinars.php.

MrSID Generation 4 gains support

Friday, November 20th, 2009

We’re pretty excited. Last week we announced that version 11.01 of Global Mapper supports LizardTech™ MrSID™ Generation 4 (MG4) among its many supported elevation formats. Mapmakers who use Global Mapper will now benefit from being able to load point clouds compressed using LizardTech Lidar Compressor™ into Global Mapper.

Earlier this week we were able to announce that Merrick & Company has similarly integrated MG4 support into its MARS® (Merrick Advanced Remote Sensing) software application. Users of MARS 6.0, available now, can load MG4 files into MARS for visualizing and managing LiDAR terrain datasets.

How are they doing this? They’re using LizardTech’s MrSID Generation 4 Decode SDK, a free download.

Oh, and we should remind any ArcGIS 3D Analyst users that MG4 files are supported via LizardTech’s free MrSID Plug-in for ArcGIS 3D Analyst (http://www.lizardtech.com/download/dl_options.php?page=plugins), so you can work with MG4 files the same way you work with LAS files to create contours and surfaces.

The way we feel about all this is: The more the merrier.

July ’09 LizardTales out now

Monday, August 10th, 2009

The latest issue of LizardTales has metaphorically hit the street. For a glimpse into what lies ahead here at LizardTech, where you can catch us live, information about our latest product releases and more, follow this link:

http://www.lizardtech.com/company/newsletter/2009-07.php 

LizardTech Engineering’s introduction to LiDAR Compressor

Monday, July 13th, 2009

This morning, July 13, 2009, LizardTech unveiled LiDAR Compressor. This application allows consumers of LiDAR data the same benefits LT has provided raster consumers for over 10 years. The press release describes some of the product’s overall capabilities and benefits. I was privileged to be the project manager for this effort and in this post will describe the product from an engineering perspective.

At the lowest level, the application leverages our experience doing wavelet-compression. Our specific approach is the subject of a patent application and I won’t attempt to describe it in detail. However, a concise summary is that we do a 1D wavelet transform on each of the channels of interest (x, y, z, intensity, etc) and then use the same compression techniques we use in our MrSID and JP2 implementations (bitplaning, entropy encoding, appropriate quality-weighting of the bitplanes). 

At the SDK implementation level, we depend on several packages from the OSGeo stack. We use liblas to read data out of the LAS files. LT is proud to be the first (to my knowledge) commercial application of this industrial-strength library. (Regular readers of our blog may recall that last March we supported the OSGeo Code Sprint in Toronto; liblas was certainly part of our interest there!). Liblas, in turn, uses libgeotiff to decode the CRS information in the LAS files and the now venerable GDAL to translate that into a WKT that the rest of us can understand. The result is a C++ SDK available to our application … and soon to yours too (decode only).  We’ve got distributions for both Windows and Linux which will be available on our developer’s site any day now.
 
liblas and GDAL in LiDAR Compressor

At the application level, the underlying technology has changed as well. Our flagship product, GeoExpress, is written in managed C++ using the Windows Forms library. Our most recent products (GeoViewer and Lidar Compressor) are built in C# using WPF. Our experience was that this change allowed much greater developer productivity and the creation of more flexible (not to mention prettier) applications. For example, I suspect we would not even have attempted a ListView with dropdown boxes in the header (all dynamically populated based on the selected input text file — see Figure 1 below) if we had to implement it without XAML support:
 
Importing a text file

Figure 1: Importing a text file.

Additionally, the application makes extensive use of the WPF/.NET threading support. This allows the application to achieve two design goals: (a)it provides first class support for text-based LiDAR files and (b) it can run several jobs at once. 

Before we can do any kind of processing (e.g. compressing, viewing) we need to tell the file’s reader how many points there are and what the overall extent is. For LAS files (and MG4 files) this is no big deal because everything we need to know is stored explicitly in a compact header. For text files, it’s not stored at all and must be calculated which involves reading the entire input file. This “initialization” (see figures 2 and 3 below) can take a long time and needs to happen in the background.

Initializing

Figure 2: Text file initializing (in the background, so the application is still responsive.)

A few minutes later …

Extents

Figure 3: We’ve read the 321 Mb text file and now know the extent and number of points.

Running several jobs concurrently in and of itself is not a hard problem. The difficulty comes when we consider how to provide feedback (progress bar, log messages), the ability to cancel and deal with failures. For historical reasons, GeoExpress runs its compression work in a separate process. This provides excellent isolation (uh,… that’s part of the ‘history’) but complicates tight integration with the parent application. This is part of the reason we could not include the ability to run concurrent jobs in GeoExpress 7. Lidar Compressor uses WPF’s built in BackgroundWorker class to manage the worker threads.  This vastly simplifies the integration tasks. The result is an application that leverages the multi-processor capabilities of modern hardware as well as a UI that is simple to understand and use (see Figure 4 below).
 
Five jobs running simultaneously

Figure 4: Five jobs running simultaneously.

Everything the user sees is pure WPF except for one thing:  the viewer. The viewer is a WPF wrapper around DirectX. There’s a lot of math that goes into manipulating 3D objects. DirectX provides an API to do this for us and, very significantly, runs it on the graphics card (i.e. no burden on the CPU). So, the good news is that rendering is blazing fast. The bad news is that DirectX 9 D3D (which is what we use) gets very finicky when it comes to older OSs (that is, XP), drivers and hardware. We were not able to get a really satisfying resolution to when DX would fail and why, but we were able to guard against it so that the application handles the failure gracefully.

3D_sid_o

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