We're trying to use LTISceneBuffer::exportData() to export to a Windows RGB dib section. It works fine with 8 bit MrSID files but not with 16 bit MrSID files.
The call looks like this:
scenebuff.exportData((void *&)pBits,3,LizardTech::LTISceneBuffer::addAlignment(rectImage.Width() * 3,sizeof(DWORD)),1);
We expected that exportData() would output the data in the specified format (24 bits per pixel) but the end result is garbage - pretty colors but garbage none the less.
Using C++ 6.0 with Geo SDK 4.0.9.713
Any help would be appreciated.
exportData problem
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